[New] In 2024, Uncovering Key Differences in Panoramic & VR Filmmaking
Uncovering Key Differences in Panoramic & VR Filmmaking
What’s the difference between 360° video and VR video?
Benjamin Arango
Mar 27, 2024• Proven solutions
If you’ve been active in the media community you’ve undoubtedly heard of virtual reality video, leading many people to believe that it’s the next big thing in the world of film when in reality, it’s the current big thing that everyone’s been talking about. In fact, the newest innovation is 360° video and although they both sound like the same technology, they are actually quite different.
The Differences Between VR Video and 360° Video
Photography
When it comes to looking at the photography of both mediums, that is where you’ll see the most significant differences between both VR video and 360° video. In a virtual reality environment, the photography is created digitally, as mentioned it is referred to as a virtual environment, or VE. A team of professionals creates these landscapes, characters, and elements typically within a digital studio and with the help of computers and software programs.
In comparison, 360° video is captured from a real-life landscape. These live action videos are not reconstructions of things that you would see in your everyday life, they are real videos in real places that everyone has access to.
Key features:
• Import from any devices and cams, including GoPro and drones. All formats supported. Сurrently the only free video editor that allows users to export in a new H265/HEVC codec, something essential for those working with 4K and HD.
• Everything for hassle-free basic editing: cut, crop and merge files, add titles and favorite music
• Visual effects, advanced color correction and trendy Instagram-like filters
• All multimedia processing done from one app: video editing capabilities reinforced by a video converter, a screen capture, a video capture, a disc burner and a YouTube uploader
• Non-linear editing: edit several files with simultaneously
• Easy export to social networks: special profiles for YouTube, Facebook, Vimeo, Twitter and Instagram
• High quality export – no conversion quality loss, double export speed even of HD files due to hardware acceleration
• Stabilization tool will turn shaky or jittery footage into a more stable video automatically.
• Essential toolset for professional video editing: blending modes, Mask tool, advanced multiple-color Chroma Key
Mobility
It’s also interesting to consider the amount of mobility that viewers have when it comes to both types of video, as virtual reality is far more immersive than 360° video. With virtual reality the viewer or player has the ability to walk relatively anywhere and explore further into the landscape. The only thing that may prevent you from venturing too far is if you are tethered to a computer or any other device that is providing you with the artificial landscape. Otherwise, you can easily walk absolutely anywhere while you are immersed in the world.
On the other side, a 360° video only gives you a certain amount of viewing power. Since the filmmaker will have full control over the content that you see, viewers will only have the ability to get a full view of what the filmmaker has filmed. The movements of the filmmaker limit the entire viewing field.
Timeline
One of the main reasons as to why VR video is so popular amongst video game studios is because they can integrate a vast timeline to keep their players entertained. With virtual reality the timeline could be endless as you can create a series of events or different experiences that exist in a theoretical world. The way that the timeline progresses depends on the actions of the user, whereas with 360° video, the timeline progresses based on what the filmmaker has filmed.
- Title: [New] In 2024, Uncovering Key Differences in Panoramic & VR Filmmaking
- Author: Joseph
- Created at : 2024-08-22 20:46:52
- Updated at : 2024-08-23 20:46:52
- Link: https://fox-friendly.techidaily.com/new-in-2024-uncovering-key-differences-in-panoramic-and-vr-filmmaking/
- License: This work is licensed under CC BY-NC-SA 4.0.